(Originally posted to google plus November 3rd 2017)
So I read this review on gamespot, it can be found here. Here is my response to some of the statements.
"Super Lucky's Tale is almost indistinguishable from an N64-era mascot platformer." So you're saying it calls back to the glory days of platformers.
"...and meet cute, if two-dimensional, characters who speak like Sims and need your help." So it's gameplay over story, just how I like my platformers.
"It's never too challenging, always sticking to its safe, time-tested formula as you jump and dodge and collect your way to becoming a hero." You mean like the games I fell in love with as a kid?
"There are technically four kinds of collectibles: coins, gems that function essentially as coins, the letters L, U, C, K, and Y, and clovers. But clovers are the only collectibles that matter." So it's a collectathon? I was hoping for that. I love playing crash for the colectathon.
"But a limited 3D camera that doesn't rotate a full 180 degrees and inconsistent mantling on Lucky's part causes enough hiccups to be frustrating. Most of your deaths will be caused by missing or misjudging jumps due to a weird camera angle or Lucky just not grabbing the edge when it looks like he should have." N64, is that you? Oh please please.
"It never builds upon itself or asks much of you, including the building blocks of a 3D mascot platformer without the feeling of accomplishment you get from learning and applying that knowledge to new challenges." You say that like it's a bad thing. That's EXACTLY what I want.
This has been happy gamer, signing off, and go Super Lucky's Tale.
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